Ryan Bone’s 2D Art Portfolio
Comics
“Lights”
Made during Ryan’s Fall 2021 (7th) semester at GMU. Created for the “One Page Comic” assignment in Professor Kardambikis’ AVT 341 Comics course.
Made from a digital draft using an XP-Pen drawing tablet, within Adobe Photoshop, which was later used with a light table to trace the digital version using ink pens.
“Savior”
Made during Ryan’s Fall 2021 (7th) semester at GMU. Created for the “Four Panel Comic” assignment in Professor Kardambikis’ AVT 341 Comics course.
Made from a digital draft using an XP-Pen drawing tablet, within Adobe Photoshop, which was later used with a light table to trace the digital version using ink pens.
“DADa”
Made during Ryan’s Fall 2021 (7th) semester at GMU. Created for the “Four Page Comic” assignment in Professor Kardambikis’ AVT 341 Comics course.
The following images are within a slideshow format. Click or Tap on the arrows to the left/right of the images to progress.
“DADa” Inked on Paper, Scanned, 4 Pages
Made from a digital draft using an XP-Pen drawing tablet, within Adobe Photoshop, which was later used with a light table to trace the digital version using ink pens.
Drawings
Figure Drawing Art Slideshow
All art pieces shown made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the various assignments in Professor Petrine’s AVT 324 Figure Drawing course.
The following images are within a slideshow format. Click or Tap on the arrows to the left/right of the images to progress.
For (“Escapers” Digital, “Crouching” Digital, “Longing” Digital), Ryan drew them in Adobe Photoshop using an XP-Pen tablet. Art was made using (altered) reference images from 'Johnson's Live Model Books' series.
“Old Friends”
Made in July 2020.
Ryan made this art using a photo as a reference (Original Reference Photo for “Old Friends”). He first color corrected the photo, which was Sepia Toned, within Adobe Photoshop. Still in the same program, Ryan used his X-Pen tablet to draw the edges of the caricatures. After coloring within the edges of the art, the original background was brought back. The newly added art did not fully cover up the people in the original image, so they had to be cut out by extending the wall in the background using a variety of tools in Photoshop.
“Fanboy”
Made in June 2020.
“Together”
Made in December 2020.
“Graduates”
Made in June 2020.
For (“Fanboy” Digital, “Together” Digital, “Graduates” Digital), Ryan drew them in Adobe Photoshop using an XP-Pen tablet.
“Cards”
Made in June 2022.
“Glasses”
Made in June 2022.
“Yellow”
Made in June 2022.
“Family”
Made in July 2022.
For (“Cards” Digital, “Glasses” Digital, “Yellow” Digital, “Family” Digital), Ryan drew them in Adobe Photoshop using an XP-Pen tablet.
“Sleigh Ride”
Made in December 2023.
As a Christmas gift to his friends and family, Ryan drew a portrait of his family riding a sleigh pulled by their dog Allie, printed onto the back of custom playing cards. Capturing humorous and personality-accurate reactions from his family in the art, everyone who received the gift of the playing cards were filled with joy!
For (“Sleigh Ride Christmas 2023 Card Back” Digital), Ryan drew in Adobe Photoshop using an XP-Pen tablet. The playing cards shown in (“Christmas 2023 Cards Printed”) were printed using a custom order through MakePlayingCards.com
Video Games
“The Haunting of Harrison Hall”
Collection of various 2D artwork made during Ryan’s Fall 2020 (5th) semester at GMU. Created for the “Final Project in Unreal Engine” assignment in Professor Willis’ GAME 310 Game Design Studio course. Part of a group project, but all art shown here is created by Ryan Bone.
Ryan Bone designed all the 2D Art for the group project game, The Haunting of Harrison Hall. The game follows the concept of the stress experienced as a college student being a ghost haunting the dorm room halls. Ryan designed the sketchy-art style for the game and made all the required menus, cutscene comics at the beginning and and of the game, as well as the concept art for multiple aspects of the game. Being a game with a very limited time to be developed, the characters and environments were kept simple so that translating them into 3D models would not be too difficult. With the game mostly in the dark, lit up by a small flashlight, the 2D art had to be flashy to give the game a fun visual style.
All 2D art for “The Haunting of Harrison Hall” was drawn with an XP-Pen tablet in Adobe Photoshop. Art above this text is used in the game itself, while the art showcased below this are model sheets, used by Ryan Bone and the other 3D modeler on the development team to turn the characters into animated 3D models. All art shown here was drawn in Adobe Photoshop using an X-Pen tablet.
“Who’s The Real Monster Now?”
Made during Ryan’s Spring 2020 (4th) semester at GMU. Created for the “Serious Game” assignment in Professor Nam’s GAME 232 Online and Mobile Gaming course. Part of a group project, but the art of the characters was made by Ryan Bone.
Ryan Bone drew the six characters, with various emotions, for the group project game, Who’s The Real Monster Now in Adobe Photoshop using an XP-Pen tablet. With the story for the dating-sim style game written, and the character personalities and traits created, then Ryan was able to design the characters and their variations based on this. Concepts for the characters were drawn on paper, and their final designs were done after receiving feedback from the writer of the game.
“Art Showcase Level”
Made during Ryan’s Fall 2020 (5th) semester at GMU. A project started as the “Final Project” assignment in Professor ’s GAME 398 Advanced Game Design Animation course, work continued on this project outside of this course. All art in game is made by Ryan Bone.
In making a level that showcases 3D assets that Ryan has created, Ryan made this model sheet for the main character in the game in Adobe Photoshop with an XP-Pen tablet.
“Restaurant Rush”
Made during Ryan’s Spring 2021 (6th) semester at GMU. Created for the “Nintendo DS Game” assignment in Professor Dieterich’s GAME 330 Computer Game Platform Analysis course. Part of a group project, but all art, outside of the menu systems, were created by Ryan Bone.
Ryan Bone drew the all of the art, not including the assets for the menu systems (all artwork shown here outside of the video of gameplay is Ryan’s) for the game Restaurant Rush in Adobe Photoshop, using an X-Pen tablet. The game was designed with the limitations and benefits of the Nintendo DS system in mind. The art needed to be designed using the NDS’s limited resolution, so the assets created were made to fit pixel-perfectly on the small digital screen. Random elements were common in this arcade-style game, so Ryan made 32 variations of possible customers, as well as 126 possible burger topping combinations to be combined by the player and ordered by a customer.
Animations
“Memory Mugged”
Made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the “I Remember” assignment in Professor White’s AVT 382 2D Experimental Animation course.
Assigned to make an animation based on memories, Ryan decided to animate a true story about how he remembered a time in his life differently than his brother did. After Ryan wrote the script (basing it entirely off a true phone call the brothers previously had) and recorded the dialogue, he got to work drawing out each scene in Adobe Photoshop with an XP-Pen tablet. To create the fluid, comic-book style that he wanted to portray, Ryan made as many elements of each scene into different layers, so that they could be keyframe animated individually within Adobe Premiere and After Effects. With the many layers each created and exported, Ryan spent many days and hours keyframing each element, timing their rotations and positions to utilize the eye-catching overlapping and follow-through principles of animation.
“Abstract”
Made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the “Everyday Moments Revealed” assignment in Professor White’s AVT 382 2D Experimental Animation course.
Assigned to make an animation based on people’s different views within everyday life, Ryan decided to focus in on how hard it can be to unsee other people’s negative perspectives. To create this narrative, Ryan drew three abstract images in purple, then drew an optimistic take on the art in blue, and a pessimistic take on the art in red, all within Adobe Photoshop with an XP-Pen tablet. With the drawings in the background complete, Ryan drew the two characters and their expressions before taking them into Adobe Premiere and After Effects to keyframe their motions throughout the scene. Finally, make it clear to the audience that the smaller character’s perspective was changed irreversibly, various elements in After Effects were used to distort the abstract art on the wall, timing the changes in the background with the interactions in the foreground. The finally piece portrays the importance of staying true to your vision, no matter how challenging it can be, especially when it is so positive and healthy.
“The Comic Comet”
Made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the “Alternative Worldlines” assignment in Professor White’s AVT 382 2D Experimental Animation course.
Assigned to make an animation based on an alternate universe, Ryan decided to create a comedic animation that explores a world where elements of comic books and the real word interact together. Ryan started the project by coming up with as many jokes he could think of within this universe, then creating a script and storyboard that tied the best ones together within a short story. With the help of his two roommates, Henry Torres Gomez and Camila Anderson, Ryan acted in and filmed the live-action segments of the video. Afterwards, Ryan edited the footage together, and recorded clean audio using Adobe Premiere. To create the comic book visuals, Ryan drew each element in Adobe Photoshop with an XP-Pen tablet, then brought them into Adobe After Effects to use many different effects to create the many visually complex jokes. Comedy is a difficult genre to create art in, but Ryan enjoyed every second of working on The Comic Comet, bringing each wacky moment from storyboard to animation.
“Drag Me”
Made during Ryan’s Spring 2021 (6th) semester at GMU. Created for the “Self-Portrait Video” assignment in Professor Durkin’s AVT 280 Introduction to New Media Art course.
In order to make a self-portrait video, Ryan decided to animate a self-portrait of himself going through a burnout. Representing a part of himself that Ryan is working on, he sometimes finds himself suddenly exhausted, ‘burnt out,’ and needs something or someone to drag him out of it. This usually comes in the form of a quick break from whatever Ryan is doing, usually to enjoy some media like comics, YouTube videos, or TV shows. This drag him out of the burn out, and Ryan is able to quickly get back to work.
This video was made using an XP-Pen tablet and Adobe Photoshop to animate this, frame-by-frame. Ryan started the process by drawing the key moments of the animation first, then slowly drawing frames in-between to blend those moments together.
“The Life Cycle of Leaves”
Made during Ryan’s Spring 2021 (6th) semester at GMU. Created for the “Educational Video” assignment in Professor Durkin’s AVT 280 Introduction to New Media Art course. All art is created and edited by Ryan Bone, except for the sound effects and music which are credited at the end of the video.
Ryan was tasked with making an educational video about a part of nature, Ryan chose to focus on a topic he always thought was interesting, plant leaves. A leaf’s life is a perfect circle, from growth to death, and in death, used to grow anew. The life cycle of a leaf is a cycle that includes a lot of physical motion and transitions, which allowed Ryan to create interesting visuals. Interesting and constantly changing visuals is key to keeping educational content for all ages engaging the whole way through. In creating these visuals, Ryan used many different video editing and animation techniques to bring his ideas to life, with Adobe Premiere, After Effects, Photoshop, and an X-Pen Tablet. He used frame-by-frame rotoscoping techniques for realistic scenes, free-hand frame-by-frame animating for the more cartoonish scenes, and for fluid motion for the camera and leaves Ryan used Adobe After Effects.