Ryan Bone’s 3D Art Portfolio
3D Art Showcases
“3 Emotes”
Made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the “Emote” assignment in Professor Grimsby’s GAME 431 Advanced Game Animation I course. Not all art is created by Ryan Bone, see the description below the art for an explanation of what work was made by Ryan or provided by Professor Grimsby.
For the final project of the Advanced Game Animation I course, Ryan had to animate three emotes. Professor Grimsby provided him with the rigged 3D model, and the rest was up to Ryan. He decided to show off a sassy, exaggerated character, as he knew that would be the most fun to animate. Ryan filmed his own references for each of the actions, and this helped him to animate the character with realistic weight shifting throughout the body.
“Stoat Rig and Animations”
Made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the “Quadruped” assignment in Professor Grimsby’s GAME 431 Advanced Game Animation I course. Not all art is created by Ryan Bone, see the description below the art for an explanation of what work was made by Ryan or provided by Professor Grimsby.
For the quadruped assignment, Professor Grimsby tasked Ryan with rigging and animating a quadrupedal animal of his choice. Ryan chose the Stoat, since he believed it would be a fun challenge to animate an animal that was infamous for its stretchy, gelatin-like movement. Using many nature-recorded references, Ryan attempted to make his animations as realistic to the actual floppy actions of a Stoat as possible, including how a Stoat attacks its prey by distracting them with front flips!
“Construction Hammer User Animations”
Made during Ryan’s Fall 2022 (9th) semester at GMU. Created for the “Final Project” assignment in Professor Grimsby’s GAME 431 Advanced Game Animation I course. Not all art is created by Ryan Bone, see the description below the art for an explanation of what work was made by Ryan or provided by Professor Grimsby.
For the final project of the Advanced Game Animation I course, Ryan had to animate a character using a weapon held in their hand. Professor Grimsby provided him with the rigged 3D model, and code to put it into Unity, but the rest was up to Ryan. He decided to use a small construction hammer as the weapon, since he believed that it would lend itself to creative uses while animating. Ryan worked hard to make sure the character, though lacking in any visual detail, had a clear and consistent personality that shined through each of the animations. The end result shows a bubbly and energetic character, with cartoonish exaggeration when they put their all into any action.
“3D Art Showcase Level”
Made during Ryan’s Fall 2020 (5th) semester at GMU. Created for the “Final Project” assignment in Professor Grimsby’s GAME 398 Advanced Game Design Animation course. All art is created by Ryan Bone, programming for the level provided by Professor Grimsby.
For the final project of Ryan’s Advanced Game Design Animation course, he was tasked with making an original character that would explore either an interior scene or an exterior scene, from scratch. He decided to go all out for this project, making both an interior and exterior area and going above and beyond the requirements, working into the following summer to make every part of the level as polished as possible. Ryan designed the character and level to fit with his typical art style, as he always wanted to see what his art style would look like in 3D. Every visible aspect of this level was created by Ryan, using Unity, 3ds Max, Adobe Photoshop, and an XP-Pen tablet.
The following images are within a slideshow format. Click or Tap on the arrows to the left/right of the images to progress.
3D Animated Videos
"Exit”
Made during Ryan’s Spring 2022 (8th) semester at GMU. Created for the “Final Animation” assignment in Professor Rhoades’ AVT 383 3D Experimental Animation course. All art is created and edited by Ryan Bone, except for the sound effects and music which are credited at the end of the video.
Exit is a short film made by Ryan Bone, where a thief chases after a glowing orb, but the thief painfully fails his mission. Made in Autodesk Maya with the Arnold Renderer (with textures made in Adobe Photoshop and the video edited in Adobe Premiere), Ryan wanted to make a video that focuses on several moving light sources in a dark area. The bright orb causes the thief to glow a sharp blue color, while the lights in the background pass by quickly, giving the audience occasional bright glimpses of the thief’s silhouette. The motion displayed in those flashes of light need to be striking, so Ryan animated the thief to have large, exaggerated motions throughout every bone in his body. Distinct silhouettes, lighting, motion, and colors make for a video that is striking to watch.
"The Goo Cleaner’s Slimy Demise”
Made during Ryan’s Spring 2022 (8th) semester at GMU. Created for the “Midterm Animation” assignment in Professor Rhoades’ AVT 383 3D Experimental Animation course. All art is created and edited by Ryan Bone, except for the sound effects and certain 2D textures which are credited in the description of the YouTube video.
Ryan made The Goo Cleaner’s Slimy Demise in Autodesk Maya. Since he was tasked with making a short video, Ryan decided it would be fun to make an animation where the focus is on the shifting size of objects. Doing this, Ryan had a slime of shifting size absorb and shrink down a table. The camera follows the shrinking of the objects, being sucked into the slime as well, adding to the effect. Eventually, the slime seemingly gets its comeuppance when it is shrunk and absorbed by a cleaner, though his cleaning device expands and explodes, ending the video. The camera is frequently in motion, following the action as close as possible, being sucked into the chaos and danger of the inconsistently sized objects in the room, keeping the audience on edge, following along with the changes.
"Wildest West”
Made during Ryan’s Spring 2022 (8th) semester at GMU. Created for the “Final Motion Capture Animation” assignment in Professor Willis’ AVT 399 Motion Capture for Game Design course. Part of a group project, but writing the script, drawing the storyboard, acting for the thief and the bank teller, voice over for the patron, and video and sound editing were done by Ryan Bone.
Ryan, in a team of four, was tasked with making a short film using motion capture suits and software. The team consisted of Brendan McDermott, who edited one scene’s data, then found, organized, and compiled 3D assets from online storefronts, Brennan Richardson, who edited three scenes’ data and transcribed the script, Trevor Simonson, who brought the animations and sounds into Unreal Engine, where he worked with the lighting and camera, and Ryan Bone, who drew the storyboards, edited three scenes’ data and edited the footage and sounds together in Adobe Premiere. The motion capture data was captured at George Mason University’s Black Box venue with Professor Willis’ equipment. The data was recorded into Autodesk MotionBuilder, where Ryan and the team cleaned and edited the data. Together, the group came up with the plot of Wildest West, with the intent to have as much fun motion capturing the characters as possible, while telling a funny story.